Fibrosis (PG) by Miriel
Mar. 8th, 2007 08:49 pmTitle: Fibrosis
Author:
miriel
Beta:
wychwood
Universe: Bridges
Rating: PG
Author's Notes: While this is within the Bridges universe, you don't have to read the main pieces of that universe to follow this (The Glimpse about Kate will fill in a gap or two, but it's certainly not needed to enjoy this). The title, Fibrosis, is the technical term for the tougher, thicker epithelium commonly known as scar tissue.
Summary: When Kate Heightmeyer was six, she fell off her bike and ripped up the skin on her right knee...
When Kate Heightmeyer was six, she fell off her bike and ripped up the skin on her right knee so badly she couldn't wear pants for three weeks. It made her the coolest kid in first grade when school started, and the cool points lasted until Jimmy Cantelli broke his nose during recess by running into one of the poles on the swing set.
* * *
When Kate was nine, she hit her head on the goalpost during a soccer match and needed 11 stitches. In doing so, she made the winning save, so it was totally worth it. When the stitches came out, she was left with a scar that disappeared into the hairline over her left eye - it was her favorite conversation piece for years.
* * *
When Kate was twenty-four, she had an ectopic pregnancy and needed emergency surgery. After she recovered, her husband left her because the doctors said she'd never have children.
It was the first scar she didn't talk about.
* * *
When Kate was twenty-seven, she had an accident while doing a dissection in her anatomy lab class, and needed six stitches on her left hand. It was a small price to pay for getting her MD. For years afterward, she would rub at the scar when she was nervous, reminding herself that she had accomplished something with her life, and that no one could take it away.
* * *
When Kate was thirty-two, she won a research grant to work in Antarctica studying closed-societies. A month after she arrived, she took a hard fall and scraped up both of her hands. They didn't need stitches, but she checked in with the base doctor just to make sure since they were deep scrapes. While she was there, she noticed a knick-knack sitting on one of the desks, and picked it up.
It glowed bright blue, and the nurse went running out of the room in a panic. Kate set it down (it promptly turned off again), and leaned back in her chair to wait for the arrival of whomever the nurse had gone to find. It was a long afternoon.
* * *
After a year in Atlantis, Kate stopped keeping track of her scars. What was the point? Everyone had them, and everyone knew what had happened to you.
There was the time that she had accidentally triggered the Ancient shaving device in her bathroom - the one with the broken sensor that had taken a chunk out of her arm before she'd made it out of the room and called for help.
There was the time that she'd called a "girls' day off" and gone swimming in that beautiful lake on the mainland, only to discover when they left the water that Lantea had leeches the size of hot dogs.
There was the time that the environmental controls had shorted out, and the city had sucked all of the atmosphere out of her office before the window had broken. She had walked away from that, unlike Doctor Michaels in the room next door whose window hadn't blown. Kate's back had never been the same, though; it was criss-crossed with lacerations from the shards of glass, some of them up to eight inches long. It had taken five months to fully heal, and the mass of scar tissue meant that she wasn't as flexible as she had once been.
There was the time that Doctor Parrish had been late for his appointment and she'd gone down to drag him away from the greenhouse. She'd ended up wrapped in a thorny vine for four hours, and had come away with over a dozen inch-long lacerations that had festered for weeks.
Then there was the brand that the Athosians had given her when she had been made an honorary member of their camp - a sign of trust, which opened doors and allowed her to help them in the ways she knew best. The brand was more of an artistic dotting with a hot needle than a single pressing, and was placed just above her left breast. Sometimes, she would catch sight of it in the mirror as she left the shower, and trace it to remind herself that she belonged.
By the end of the first year, everyone had a few burn scars from Ancient crystals shorting out on them - not just the natural scientists. They were mostly on the hands or arms, but every once in a while you saw them on the torso, too. You learned to hot-wire your own quarters and lab space, because it could be a long wait for one of the maintenance teams to get there and let you in.
All of the scars, every last one, were just the cost of living in Atlantis. Nothing special, and nothing to brag about.
* * *
When Kate was thirty-six, she was transferred back to Earth. Seven weeks into her return, she met a man in a bar in California who stopped her from giving herself alcohol poisoning after quitting her job. The morning after, he asked her about the scars on her back.
That was the moment when it truly registered that was she back on Earth for good, that this wasn't some sick dream. No matter how many times she had dreamt of "home" while in Atlantis, no matter whom she had invented, they had never asked about her scars. She didn't think about them; whenever possible, she blocked them from her conscious mind. There was never the time to dwell on what-ifs and might-have-beens - you lived in the moment or you died, it was that simple. Scars were about the past, and were something you couldn't change. They didn't matter, not like the ability to use a weapon or save a life.
The root of the problem was that in all the confusion of the sudden recall, Kate had made a basic, if understandable, mistake. In taking care of the rest of the expedition, she had forgotten herself - that she was a stranger to Earth, too. She had been given two weeks in which to adapt a group of five hundred to a world that was no longer home; it shouldn't have been as hard as it turned out to be. Earth was, after all, where they had all come from; familiar in all the ways that didn't matter, and none of the ways that did. Her rational mind could accept that, and in time she knew she would adapt as she had told her colleagues they would.
She just hadn't remembered that Earth was so superficial.
~ Finis ~
Author:
Beta:
Universe: Bridges
Rating: PG
Author's Notes: While this is within the Bridges universe, you don't have to read the main pieces of that universe to follow this (The Glimpse about Kate will fill in a gap or two, but it's certainly not needed to enjoy this). The title, Fibrosis, is the technical term for the tougher, thicker epithelium commonly known as scar tissue.
Summary: When Kate Heightmeyer was six, she fell off her bike and ripped up the skin on her right knee...
When Kate Heightmeyer was six, she fell off her bike and ripped up the skin on her right knee so badly she couldn't wear pants for three weeks. It made her the coolest kid in first grade when school started, and the cool points lasted until Jimmy Cantelli broke his nose during recess by running into one of the poles on the swing set.
When Kate was nine, she hit her head on the goalpost during a soccer match and needed 11 stitches. In doing so, she made the winning save, so it was totally worth it. When the stitches came out, she was left with a scar that disappeared into the hairline over her left eye - it was her favorite conversation piece for years.
When Kate was twenty-four, she had an ectopic pregnancy and needed emergency surgery. After she recovered, her husband left her because the doctors said she'd never have children.
It was the first scar she didn't talk about.
When Kate was twenty-seven, she had an accident while doing a dissection in her anatomy lab class, and needed six stitches on her left hand. It was a small price to pay for getting her MD. For years afterward, she would rub at the scar when she was nervous, reminding herself that she had accomplished something with her life, and that no one could take it away.
When Kate was thirty-two, she won a research grant to work in Antarctica studying closed-societies. A month after she arrived, she took a hard fall and scraped up both of her hands. They didn't need stitches, but she checked in with the base doctor just to make sure since they were deep scrapes. While she was there, she noticed a knick-knack sitting on one of the desks, and picked it up.
It glowed bright blue, and the nurse went running out of the room in a panic. Kate set it down (it promptly turned off again), and leaned back in her chair to wait for the arrival of whomever the nurse had gone to find. It was a long afternoon.
After a year in Atlantis, Kate stopped keeping track of her scars. What was the point? Everyone had them, and everyone knew what had happened to you.
There was the time that she had accidentally triggered the Ancient shaving device in her bathroom - the one with the broken sensor that had taken a chunk out of her arm before she'd made it out of the room and called for help.
There was the time that she'd called a "girls' day off" and gone swimming in that beautiful lake on the mainland, only to discover when they left the water that Lantea had leeches the size of hot dogs.
There was the time that the environmental controls had shorted out, and the city had sucked all of the atmosphere out of her office before the window had broken. She had walked away from that, unlike Doctor Michaels in the room next door whose window hadn't blown. Kate's back had never been the same, though; it was criss-crossed with lacerations from the shards of glass, some of them up to eight inches long. It had taken five months to fully heal, and the mass of scar tissue meant that she wasn't as flexible as she had once been.
There was the time that Doctor Parrish had been late for his appointment and she'd gone down to drag him away from the greenhouse. She'd ended up wrapped in a thorny vine for four hours, and had come away with over a dozen inch-long lacerations that had festered for weeks.
Then there was the brand that the Athosians had given her when she had been made an honorary member of their camp - a sign of trust, which opened doors and allowed her to help them in the ways she knew best. The brand was more of an artistic dotting with a hot needle than a single pressing, and was placed just above her left breast. Sometimes, she would catch sight of it in the mirror as she left the shower, and trace it to remind herself that she belonged.
By the end of the first year, everyone had a few burn scars from Ancient crystals shorting out on them - not just the natural scientists. They were mostly on the hands or arms, but every once in a while you saw them on the torso, too. You learned to hot-wire your own quarters and lab space, because it could be a long wait for one of the maintenance teams to get there and let you in.
All of the scars, every last one, were just the cost of living in Atlantis. Nothing special, and nothing to brag about.
When Kate was thirty-six, she was transferred back to Earth. Seven weeks into her return, she met a man in a bar in California who stopped her from giving herself alcohol poisoning after quitting her job. The morning after, he asked her about the scars on her back.
That was the moment when it truly registered that was she back on Earth for good, that this wasn't some sick dream. No matter how many times she had dreamt of "home" while in Atlantis, no matter whom she had invented, they had never asked about her scars. She didn't think about them; whenever possible, she blocked them from her conscious mind. There was never the time to dwell on what-ifs and might-have-beens - you lived in the moment or you died, it was that simple. Scars were about the past, and were something you couldn't change. They didn't matter, not like the ability to use a weapon or save a life.
The root of the problem was that in all the confusion of the sudden recall, Kate had made a basic, if understandable, mistake. In taking care of the rest of the expedition, she had forgotten herself - that she was a stranger to Earth, too. She had been given two weeks in which to adapt a group of five hundred to a world that was no longer home; it shouldn't have been as hard as it turned out to be. Earth was, after all, where they had all come from; familiar in all the ways that didn't matter, and none of the ways that did. Her rational mind could accept that, and in time she knew she would adapt as she had told her colleagues they would.
She just hadn't remembered that Earth was so superficial.
(no subject)
Date: 2007-03-09 02:06 am (UTC)(no subject)
Date: 2007-03-09 02:13 am (UTC)(no subject)
Date: 2007-03-09 05:29 am (UTC)(no subject)
Date: 2007-03-09 02:27 am (UTC)(no subject)
Date: 2007-03-09 05:06 am (UTC)(no subject)
Date: 2007-03-09 03:06 am (UTC)(no subject)
Date: 2007-03-09 05:09 am (UTC)(no subject)
Date: 2007-03-09 03:20 am (UTC)Can you imagine what it must be like for some social scientist (or natural science, but especially social) to get back to some university and be confronted with some of the vehement pacifists that lurk in academia? Not the Lantean kind of pacifist who says, "Talk nicely, try to negotiate first, and avoid slaughtering low-tech natives if possible but keep your gun ready regardless," (or Carson, but Carson's a bit weird about his ethics) but the kind that says that all violence is evil and starts mouthing off about the military.
(no subject)
Date: 2007-03-09 05:13 am (UTC)You make me weep for the poor, poor sociologists and anthropologists. Weep, I say. (And yes, Carson totally wins for sketchiest ethics in Pegasus. At least the Hoffans and the Genii are honest about their adherence to the Pegasus Moral Code). Dude, or the poor activist who thinks they'll find a sympathetic anti-military ally and starts blathering on about how the military are responsible for all the problems in America and the defense department's budget is such a money-sink and really, why can't everyone just put down their guns and sing Kum-Ba-Ya? And Sociologist is trying not to have a hernia, b/c dude. Put down your guns and the Wraith eat you.
Or, to quote, "If the Wraith had been at the Geneva Convention, they would have tried to feed on everyone there."
(no subject)
Date: 2007-03-09 01:23 pm (UTC)Daniel Jackson is just the tip of the iceberg when it comes to this kind of thing.
(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:I really hate that line in its original context.
Date: 2007-03-12 10:26 am (UTC)I have this old edition of Suspension of Disbelief that goes wonky on areas I actually know something about.
Walk through wormholes to the other side of the universe? Goody!
Minivan-sized spaceships that float around with no clearly explained reason? Hey, must be neutralization of inertia, glad to see somebody respects the classics.
Monsters that suck the life out of you, leaving you looking aged rather than like the eighth day of a week-long bender? Um, okay, I'm sure I can handwave an explanation somewhere.
Six loci to determine a point in space, one point of origin, and one... other point? Well, if you actually look at how a long-distance number works...
ATA gene therapy? Neat!
During a tense scene where the military commander and trained civilian leader and negotiator are arguing, he, instead of a reasoned argument to support his point, uses a, a, whatever that rhetorical device is called where you bung in a clearly true statement that actually does nothing to support or contradict the subject under discussion (!), and the negotiator, rather than calling him on it (?!), responds to it as if it had been a reasonable and persuasive argument --
-- I squawk as if goosed and sit straight up, because I did not just see that.
Seriously. That's the kind of shit you pull when you're trying to make bricks without straw, not when you actually have sound reasons that will now be forgotten as your opponents gleefully mow down the straw man you so obligingly provided; and when the obvious, obvious answer to a misstep like that is "Well, duh. And your point is?", if someone who ought to be trained to pounce on any hint of a crack and winkle one's opponent out of their shell misses such a clear opportunity, and that gun is never taken down and fired, it's not only just sloppy but spits in the face of what should be one of the show's bigger selling points.
And Sociologist, depending on temperament, would either be trying not to have a hernia or laughing until they cried, because they and their comrades have been busting their butts so that people like this will never have to know that there are things out there that won't listen to their arguments, and such clear proof that they and their absent comrades still fighting the good fight have been successful so far shouldn't be so irritating.
(no subject)
Date: 2007-03-09 06:05 am (UTC)(no subject)
Date: 2007-03-09 12:14 pm (UTC)Thanks for reading, and for taking the time to comment. This is actually what I'd originally wanted for the Miko piece I did for this challenge, and that one evolved and left the concept behind so I felt obliged to try it again (hey, I'm sick, my brain is kind of spinning in circles). This is closer to my original idea, at least.
I just really think that given the inherent dangers for even the city-dwellers, scars would become just another fact of life. There's nothing extraordinary about having scars, and you sure don't comment on other peoples; you never know when a scar might have come from attempting (and failing) to save a teammate's life.
I mean seriously. Atlantis = Giant Floating Deathtrap. It's pretty, but so is a poison tree frog.
Of course, now I've started noodling around with a piece about Kate and the ex-Ranger she picked up/who picked her up in that bar (it started as part of this, but the tone wasn't right so it ended up its own little thing, and keeps growing. It'll probably end up the fic that looks at the creation of the underground Pegasus Survivors Network in Bridges. Apparently, I can't stop world-building to save my life).
(no subject)
Date: 2007-03-09 05:22 pm (UTC)I hope you don't stop because you do such a wonderful job of it. Your stories are always so fun to read.
(no subject)
From:(no subject)
Date: 2007-03-09 01:14 pm (UTC)Heh. and yeah, the soft sciences and archaeologists, genetecists and plant biologists will definitely be having fun explaining those scars. 'Hi, I'm a theoretical physicist and I have bullet wounds'
(no subject)
Date: 2007-03-09 06:46 pm (UTC)Yes! So Yes! about the situational scarring. I've worked in a couple of bakeries, and the bakers always have stripes of burn running up their arms from the ovens, so it's normal. But they look hideous to someone not familiar with it (and, to be honest, not really something I'd want, either).
I can just see the first time someone pops into the campus clinic for a flu shot or something, and gets one of the medical students on mandatory rotation. "Roll up your sleeve please."
"Okay."
"Dude, is that a bullet scar? I mean, we've read about these, but I've never seen one."
"Oh, that? Yeah. It's a couple years old, though. Healed pretty well."
"You have any others?"
"Yess..."
"Can I see? Please? We never get anything this interesting when I'm in the ER!"
(no subject)
From:(no subject)
From:(no subject)
Date: 2007-03-14 09:23 pm (UTC)(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
Date: 2007-03-09 02:28 pm (UTC)(no subject)
Date: 2007-03-09 06:49 pm (UTC)Intergalactic Salvage Law has to kick in at some point.
(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From: (Anonymous) - Date: 2007-04-27 08:48 pm (UTC) - Expand(no subject)
From:(no subject)
Date: 2007-03-09 04:51 pm (UTC)And speaking of whom, I feel as though I must mention this: Kate is a psychologist, not a psychiatrist. (This coming from a fourth-year psychology student at an accredited university.) Similar words, similar jobs, but the biggest difference being that Kate, as a psychologist, does NOT have a medical degree. She is not a doctor, as one could see in 'Echoes' when she recommended that Elizabeth and Teyla get Carson to prescribe them with painkillers. Were Kate indeed a psychiatrist, she could have prescribed the drugs herself instead of getting Carson to do so. Yes, I realise she mentioned attending medical school in one early episode, but the writers evidently didn't realise their all-too-common mistake.
(no subject)
Date: 2007-03-09 06:38 pm (UTC)Thanks for the head's up on Kate; I come from a medical family, and am actually very aware of the differences. I hadn't realized she'd been formally introduced as a psychologist (when the comment about medical school was made, I'd made the logic-jump and presumed she was a psychiatrist); I figured if they were only bringing one psych, they'd bring one they could multi-purpose into the ER if need be. But then, I presume a certain level of practicality in the planning of the expedition which TPTB apparently lacked.
I had taken the comment in "Echoes" to be more in reference to "see the guy who's working at the drugstore" as opposed to legal authority to prescribe (partially because a lot of things are available w/out prescription anyway on military bases in combat zones which are restricted other places - Valium being the prime example)
(no subject)
From: (Anonymous) - Date: 2007-03-09 08:52 pm (UTC) - Expand(no subject)
From:(no subject)
From: (Anonymous) - Date: 2007-03-09 10:21 pm (UTC) - Expand(no subject)
From:(no subject)
Date: 2007-03-09 10:51 pm (UTC)(no subject)
Date: 2007-03-09 11:23 pm (UTC)In my experience, scars often turn into conversation pieces - asking about a scar is a way about getting someone to talk about themselves, or talking about a scar is a way of relating an interesting story from the past. Similar to discussing what sport you played in high school or what interesting injuries you've accrued.
The difference is that in Atlantis, people consciously don't discuss the scars - both because they're so prevalent due to the common accidents around the city as they're learning their way, and because in Atlantis you never know when a scar is from a mission gone bad that meant a dead friend. After three years that becomes the norm, and the striking thing to Kate is that someone would comment on them - as if they had any relevance to anything, which to her, they don't.
The initial concept for the piece was the contrast between when you're a child, and scars are something to brag about, and how after Atlantis scars are like the skeletons in the closet - always there, and always a reminder, but never commented on or invited to the party.
I'm not sure if I'm explaining this well; if not, I apologize.
(no subject)
Date: 2007-03-11 04:11 am (UTC)...this and your Miko one are part of a theme that resonates fiercely -- partly, I'm almost embarrassed to admit, because it reminds me of a story I wanted to write four years ago and gave up because I didn't think I could do it justice.
(It was for a fandom about girls who got sucked into a magical land, had adventures, and came back before most of anyone knew they'd been away. I knew that they wouldn't fit back into the world they'd left, and that almost nobody would understand why, but I wasn't able at the time to reason out where they'd have problems and why.)
And in so many ways, it wouldn't be the big things, because the big things you can plan for. It would be the little things. Light switches. Rooms without planned exits. Scars.
All of which is as much as to say, "this was excellent; will there perhaps be more?"
(no subject)
Date: 2007-03-11 08:01 pm (UTC)One of the things about SGA that really appeals to me, personally, is these subtle theme of belonging. You have characters who go on a one way mission, who were chosen because there aren't many/any people behind who will miss them if they don't return. In Atlantis, it's the first place that many of them are accepted for who they are; it's a powerful attractant, and I have to believe that having tasted that kind of belonging once, it's also a powerful motivator to return to Atlantis even despite of the dangers.
I'll admit to being fascinated by acclimation stories, particularly Atlantis to Earth. After three years in Atlantis, fighting a war that no one on Earth can understand except possibly the Jews (and even then, there are few still alive who lived through the horrors of WW2; hearing second hand is not understanding so much as empathizing), how do you return to who you were? The simple answer is that you don't, but what if you have no choice?
There are survival mechanisms that would have been adapted during the tour in Atlantis that have no place on Earth, but things like heavy duty self-defense training isn't something you just switch off; on the contrary, if taught correctly you don't think until a situation is over. By then, you've injured two of your fellow scientists and a security guard because you misinterpreted something on a basic level. A fear of wide open, flat spaces are sensible in Pegasus, because the Wraith come from above and Atlantis is full of towers so even the piers have tall structures visible in the periphery. Paranoia is sensible in Pegasus, because no one is ever entirely who they appear. A high comfort level with firearms, and indeed a preference to carry one when outside a protected 'base' is something that has probably been drilled hard into the civilians, because it can easily be the thing that saves their lives.
You're completely right about it being the little things that cause the moments of serious disconnect. In-wall power outlets. Doors with knobs (you totally know that all the Atlantis vets go out and buy those lamps that are touch as opposed to switch operated, just because it's at least a bit familiar). Not to say that all elements of Earth are gone from Atlantis - we saw an ordinary desk lamp on Sheppard's desk, for example - but those things are the ones you don't remember, when you're back on Earth.
Hmm. Well, I'm not sure exactly what's around the bend (I have a "to do" list that's really scarily long, and never seems to get smaller), but I think I'm definitely going to do a story or two revolving around the APSC - Annual Pegasus Survivors Conference - and I'll be completing Gone, but not Forgotten, the stories of those left behind on Earth, for certain. I already have a piece about the start of the PSN - Pegasus Survivors Network - in the works, delving deeper into that encounter Kate had in California, and the man who eventually becomes rather more enmeshed in the "Atlantis Situation" than he ever intended when he talked her out of that fourth scotch.
Anything you'd like to see? I'm always open to requests ^_^
(no subject)
From:(no subject)
From:RE: Sarah McKay
From:Re: Sarah McKay
From:Re: Sarah McKay
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From: